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Okay you're not getting it there is literally nothing I can do to explain this better to you, download it and look at it yourself, but trust me, I know what I'm doing and it's a fix. I thought you actually changed something in the VTF. You know, all this time you could've told me "No, I didn't edit the texture, all I did was change a line in the vmt." And this wouldn't have happened. I thought that was made obvious by both my credit and my explanation of what I did in the description > You know, all this time you could've told me "No, I didn't edit the texture, all I did was change a line in the vmt." And this wouldn't have happened. > Okay you're not getting it there is literally nothing I can do to explain this better to you, download it and look at it yourself, but trust me, I know what I'm doing and it's a fix. > If the phong mask is in another file then you should've given a picture of that too. > I'm not talking about the white one, if the alpha channel you restored was embedded in the alpha channel of the new texture it'd be seethrough somewhat. > Or did you make it use a seperate phong mask?
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> I'm not trying to start a fight here, but no phong at all looks just as bad as full phong. > Oh, so you didn't fix it per say you just removed the phong map all together. Save one or both of those guides on your computer and then import your environment render onto it or recreate it in a smaller scale, then rotate your sides as instructed by the images. But don't come in here telling me what I did or didn't do without even checking. To the right hand side of this page you will find two guide images to aid in properly rotating each side of your environment render. I mean if you like it the broken way that's your prerogative. Here's a comparison of how the phong mask would load. If you'll read, or better yet actually download and take a look, what I did is made the model stop looking for a non-existent phong mask in a non-existent normal map and load the one that was submitted in the base texture. > All you really did was remove the phong so it just looks like matte metal. > The phong before made it look like clean metal, which was nice.